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3d studio max : Gnomon - Character Modeling Techniques for Production
 
Gnomon - Character Modeling Techniques for Production

In this DVD, Ian shows you the tools and techniques he uses to quickly create a full character model in 3ds Max, leading you through the basic character production pipeline used at Blur Studio. He takes you through the process of building clean geometry using Max's built-in toolset as well as using the PolyBoost plugin. Ian shows how to easily enhance objects with ZBrush, and how to quickly find the form and detail of your character. From there he demonstrates how to bring the geometry back into Max to make it animation friendly by retopologizing. After the model is finished, Ian covers how to set up hair using Hair FX as well as how to set up lights, cameras and a simple rig using Biped to pose and render the character. Finally, using Adobe Photoshop®, Ian discusses how to present the character in a professional manner. This DVD is intended for artists with a basic under- standing of polygon modeling in Max, but is useful to anyone regardless of skill level or software. In this DVD Ian uses: Max, PolyBoost, ZBrush, BodyPaint and Photoshop®.

Over 7 1/2 hours of Lecture

Topics:

Max Modeling tools
Using PolyBoost Tools
Poly by Poly Modeling
Detailing in ZBRush
Retopologizing Hi-res Objects
Building Props
Setting Up Lighting/Camera Rig

Basic Brazil Techniques
Hair FX Set up
Basic BodyPaint and Material Editing
Rigging for a Pose



CHAPTERS:


01: Setting up a Template Character
02: Basic Light Rig/Blocking in Character, Part 1
03: Basic Light Rig/Blocking in Character, Part 2
04: Detailing Simple Objects and Retopologizing
05: Detailing the Character, Part 1
06: Using Paint Overs to Shape Your Characters
07: Detailing the Character, Part 2
08: Hair, Setting a Style with HairFX
09: Rigging Using Biped, Part 1
10: Rigging Using Biped, Part 2
11: Final Renders


 
 
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3d studio max : Character Texturing Techniques for Production
 

Character Texturing Techniques for Production

Character Texturing Techniques for Production
In this DVD, Ian textures and completes the game cinematic character he modeled in Character Modeling for Production. In this lecture, he shows different techniques to UV map objects of various complexities quickly and efficiently using 3ds Max's UV tools and DeepUV. Ian covers both hand-painted and image-based methods to create textures for the character. From there he uses various ZBrush plugins to both block-in and finalize textures and he uses BodyPaint to fix seams and to begin new textures. Ian demonstrates a variety of other techniques incorporated in the Max>ZBrush>BodyPaint pipeline and shows you how to enhance the hair created in his first DVD, and take it to a more finalized level. Finally, Ian shows how you can reuse your rigs from character to character using Biped, and how to use Adobe Photoshop® to add an extra level of professionalism to your final models before submitting them to a client. In this DVD Ian uses: Max, DeepUV, PolyBoost, ZBrush, ZappLink, Zmapper, BodyPaint and Photoshop®

Over 4 1/2 hours of Lecture
 
 
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3d studio max : Gnomon 3DS Max Environment Creation for Production
 

Gnomon 3DS Max Environment Creation for Production




In this DVD, Tim takes you through the entire process of creating an environment with 3ds Max starting with the analysis of reference photographs and determining real world object dimensions, all the way through the 3D modeling and texturing pipeline. Tim will teach you how to spot the visual cues that will allow you to quickly and accurately determine dimensions from set photographs. You will also learn how to build quick layout files for modeling and animation and how to model and texture an entire environment from photographic reference. Many artistic and technical challenges are addressed such as understanding perspective, modeling architecture, tile roofs, stone pathways as well as decay and general destruction.

Over 2 1/2 hours of lecture.

Product Code: TJO01

Topics:

Understanding Perspective
Layout Modeling
Preplanning
Environment Modeling

UV Mapping
Texture Painting
Modeling Destruction


Chapters: 
01: Understanding Perspective
02: Layout
03: Pre-planning your Modeling Approach
04: Modeling
05: UV Mapping
06: Texture Painting
07: Modeling Destruction
 
 
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3d studio max : Gnomon 3DS Max Environment Lighting for Production
 
Gnomon 3DS Max Environment Lighting for Production

Tim takes you through the entire process of creating an environment with 3ds Max starting with the analysis of reference photographs and determining real world object dimensions, all the way through the 3D modeling and texturing pipeline. Tim will teach you how to spot the visual cues that will allow you to quickly and accurately determine dimensions from set photographs. You will also learn how to build quick layout files for modeling and animation and how to model and texture an entire environment from photographic reference. Many artistic and technical challenges are addressed such as understanding perspective, modeling architecture, tile roofs, stone pathways as well as decay and general destruction.
Tim takes you through the entire process of creating an environment with 3ds Max starting with the analysis of reference photographs and determining real world object dimensions, all the way through the 3D modeling and texturing pipeline. Tim will teach you how to spot the visual cues that will allow you to quickly and accurately determine dimensions from set photographs. You will also learn how to build quick layout files for modeling and animation and how to model and texture an entire environment from photographic reference. Many artistic and technical challenges are addressed such as understanding perspective, modeling architecture, tile roofs, stone pathways as well as decay and general destruction.

01: Light Rigs
02: Rendering Passes
03: Compositing
04: Night-time Light Rigs
05: Sunset Rigs


 
 
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3d studio max : GLOBAL ILLUMINATION: INTERIORS VRay Lighting Techniques with Christopher Nichols
 
GLOBAL ILLUMINATION: INTERIORS VRay Lighting Techniques with Christopher Nichols

DVD iso | 1.7 Gb

Continuing from his first DVD, Global Illumination: Exteriors, Christopher Nichols explains how interior global illumination differs from exterior GI. Christopher focuses on the concept of digital sets and explores issues of interior lighting for GI, including the variety of light sources that can be used, as well as how space plays an important role in lighting. Christopher demonstrates the differences between regular light sources, environment light, IES lighting, area lights, and even how geometry and shaders can affect the lighting of a scene.
Additionally, since bouncing light plays an important role in interior GI, this lecture looks at some special techniques such as using V-Ray’s photon mapping and light cache. Christopher also explores the idea of baking lighting into textures, which is a useful technique for some situations. With Global Illumination: Interiors, you will see the rendering of an interior space in a whole new light.

Over 3 hours of lecture.

Topics covered:
Principles of Global Illumination
Specular and Diffuse Reflection
Comparison of Different Techniques
Sky Lights
Image Based Lighting
Using HDRIs
Animation Issues in GI
Baking Lighting Animation
 
 
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3d studio max : Gnomon Global illumination - Exteriors
 

Gnomon Global illumination - Exteriors

In this lecture on the subject of Global Illumination lighting techniques, Christopher Nichols discusses the subject of exterior lighting. This DVD covers a general introduction to the principles of Global Illumination, which are essential to the understanding of this specialized form of lighting. While the series primarily uses V-Ray as the render engine in a 3ds Max environment, those using other GI renderers will also benefit from the conceptual techniques described. From the general concepts of reflected specular and diffuse light, to sky lights and image based lighting with HDRIs, Christopher shows how to light scenes using real world lighting in a fully reflective environment. He also demonstrates how to tackle the issues of animation by finding the most optimal way to bake lighting for exterior sets. This series is geared toward the CG artist that already has an intermediate understanding of direct lighting and is making the transition to GI lighting.

Over 3 hours of lecture.

Product Code: CNI01


topic:

Principles of Global Illumination
Specular and Diffuse Reflection
Comparison of Different Techniques
Sky Lights


Image Based Lighting
Using HDRIs
Animation Issues in GI
Baking Lighting Animation


chapters:

01: It Is All About Reflection
02: Methods of Producing Diffuse Scatter
03: Environment Light
04: Image Based Lighting
05: Lighting an Exterior Scene
06: Changing the Mood
07: The Problem with Animation
08: Animation for Large Scenes

Instructor bio:

Christopher Nichols received a Bachelors in Mathematics and Fine Arts from Colgate University. He went on to get a Masters of Architecture from Rice University, where as a lecturer he taught the principles of architectural visualization and animation. After a long career in architecture, Christopher entered the world of feature film visual effects, specializing in color and lighting. Having spent several years at Digital Domain, Christopher has credits on such movies as The Day After Tomorrow, I, Robot, and Stealth. He is now a Senior Lighting Technical Director at Sony Pictures Imageworks.

 
 
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3d studio max : 3ds max Turbo Training ParticleFX For Film DVD
 
































very useful training dvd for gaming effects and films........

for more information
http://www.turbosquid.com/FullPreview/Index.cfm/ID/271409
 
 
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3d studio max : LostPencil 3D Apprenticeship Training for 3ds max Vol.4 - Animating
 














LostPencil 3D Apprenticeship Training for 3ds max Vol.4 - Animating



This is the final and completed animation which is the result of going
through the entire 3D Apprenticeship Training Series workflow, from
modeling, UV mapping, texturing, rigging, lighting and animating to the
final production.

10 hours of video training showing how to model a realistic horse


with recovery record 3%
 
 
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3d studio max : 3D-Palace Dreadnought Tutorial
 
3D-Palace Dreadnought Tutorial





















This is the 3D-PALACE.COM Dreadnought video tutorial set - now available on its own for the first time! In this tutorial you will learn how to create an entire Dreadnought in very high detail - the tutorial covers everything from the small pistons that control the toes all the way up to the pipework and cooling dampeners on the engines!

At the end of the tutorial you will have a completed and ready to animate Dreadnought - use it with the vertex paint metal shader tutorial available FREE on 3d-palace to apply fast and effective metal textures, then use decal mapping to customise your piece and you are ready to roll!

 
 
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