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Maya : Creating Stylized Females in Maya
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Learn a production workflow to creating stylized female characters, working with art direction, and several time-saving techniques for modeling, UV layout, texturing, and material and shader setup. Contains over 6.5 hours of project-based training for artists learning the artistic processes of creating stylized females as seen in animated feature films.
 
 
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Maya : Introduction to Dynamics in Maya
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Introduction to Dynamics in Maya
Learn a how to create dynamic simulations and effects with creative projects and practical examples using particles, fields, soft bodies, and rigid bodies. Contains over 5 hours of project-based training and guides artists new to dynamics step-by-step through a proven approach to generating effects and simulations efficiently.
 
 
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Maya : Creating Digital Humans 4: Shading and Rendering
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Learn a production workflow to shading and rendering using innovative techniques for creating realistic humans from reference. Contains 3 hours of project-based training for artists learning the technical and artistic processes of creating digital doubles for use in Film and Games.
 
 
 
 
 
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Maya : Creating Digital Humans 3: UV and Texture Mapping
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Learn a production workflow to UV layout and texture mapping and time-saving techniques to create realistic humans from reference. Contains over 6 hours of project-based training for artists learning the technical and artistic processes of creating digital doubles for use in Film and Games.
 
 
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Maya : Creating Digital Humans 2: Definition and Detailing
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Learn organic modeling techniques and a production workflow to creating clean topology, adding muscle definition, and strategically adding detail to create a realistic human from reference. Contains over 5 hours of project-based training for artists learning the technical and artistic processes of creating digital doubles for use in Film and Games.
 
 
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Maya : Creating Digital Humans 1: Volume and Muscle
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Learn organic modeling techniques and a production workflow to creating clean topology and establishing anatomical volume and muscle to create a realistic human from reference. Contains over 5 hours of project-based training for artists learning the technical and artistic processes of creating digital doubles.
 
 
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Maya : Ultimate Fluids
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Ultimate Fluids" concentrates on mastering Maya's integrated fluid technology to achieve tremendous professionalism in simulating and rendering advanced fluid effects. Each interactive lesson is presented in clear and easy to follow steps, designed to save time and increase productivity throughout your workflow. Popular topics covered in "Ultimate Fluids" include: realistic fire and smoke effects, Navier-Stokes Fluid Solvers, Spring Mesh Fluid Solvers, interacting fluids with particles, fine-tuning fluid container properties, expression-controlled fluids, advanced heat dynamics, combustible fluids, soft surface simulations, realistic liquid simulations, converting fluids to polygons, and an array of additional lessons designed to give you the ability to create stunning fluid effects with complete professionalism.
 
 
 
 
 
 
 
 
 
 
 
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Maya : Shading Networks
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Soft and Rigid Bodies in Maya" provides users with fundamental techniques, diverse interactive projects, time-saving concepts, and valuable tools that will greatly enhance the user's productivity and as well as accurately automate and create effects often difficult to emulate. "Soft and Rigid Bodies in Maya" features comprehensive training on creating rigid-body dynamics, applying constraints, shatter, lattices, goals, adding springs, creating soft-body dynamics, active and passive rigid bodies, active and passive keys, determining initial states, setting static and dynamic friction, damping, mass, bounciness, and an array of additional methods and interactive projects all presented in a clear and easy-to-follow format.
 
 
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Maya : Soft and Rigid Bodies
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Soft and Rigid Bodies in Maya" provides users with fundamental techniques, diverse interactive projects, time-saving concepts, and valuable tools that will greatly enhance the user's productivity and as well as accurately automate and create effects often difficult to emulate. "Soft and Rigid Bodies in Maya" features comprehensive training on creating rigid-body dynamics, applying constraints, shatter, lattices, goals, adding springs, creating soft-body dynamics, active and passive rigid bodies, active and passive keys, determining initial states, setting static and dynamic friction, damping, mass, bounciness, and an array of additional methods and interactive projects all presented in a clear and easy-to-follow format.
 
 
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Maya : Particles and Fields
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Particles and Fields in Maya" guides you through Maya's particle and dynamics system, which is used to create effects such as sparks, rain, smoke, fire, and dust. In addition, you will also learn dynamic fields such as gravity, wind, turbulence, and drag, which can be applied to these particles to create simulations that behave according to the laws of physics.
 
 
 
 
 
 
 
 
 
 
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